Paper Nowhere version 0.1.51


This is a fairly small update, mostly adding graphics options so that the game can be played on slow computers.

-Added graphics settings.

-Some material optimizations and quality switches.
-Fixed a bug that allowed Elipsis to be collected without giving her a snack.
-Various adjustments to the defaultscalability.ini file.
-Fixed Doodle's shadow clipping issue.
-Increased average lightmap resolution for BSP. Was 16, now 8.
-Adjusted static mesh lightmaps to be more consistent with BSP.
-Enabled physics sub-stepping because it wasn't on for some reason.
-Disabled window resize.
-Fixed a bug where the pause menu could drown all sounds from existence.
-Added new sounds and visual effect when turning on the lantern.
(No collectable lantern currently exist in Last Frail.)
-Lowered the delay of : in dialogue boxes from 0.6 to 0.3
-Fixed up the playground to be presentable again. In the command console,
type "open playground" to access it.
-Changed the feels variable work independently from the respawn event.
-Improved trigger functionality.
-Voices besides Doodle's now play at a slower rate.
-Voices now sound okay at a slightly wider range of framerates.
-Added Speckle to Playground
-Doodle now comments on his actions when he checks a lot of locked doors.

Files

PaperNowhere version 0.1.51 - Windows x64 309 MB
Nov 15, 2020

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