Paper Nowhere version 0.1.51
This is a fairly small update, mostly adding graphics options so that the game can be played on slow computers.
-Added graphics settings.
-Some material optimizations and quality switches.
-Fixed a bug that allowed Elipsis to be collected without giving her a snack.
-Various adjustments to the defaultscalability.ini file.
-Fixed Doodle's shadow clipping issue.
-Increased average lightmap resolution for BSP. Was 16, now 8.
-Adjusted static mesh lightmaps to be more consistent with BSP.
-Enabled physics sub-stepping because it wasn't on for some reason.
-Disabled window resize.
-Fixed a bug where the pause menu could drown all sounds from existence.
-Added new sounds and visual effect when turning on the lantern.
(No collectable lantern currently exist in Last Frail.)
-Lowered the delay of : in dialogue boxes from 0.6 to 0.3
-Fixed up the playground to be presentable again. In the command console,
type "open playground" to access it.
-Changed the feels variable work independently from the respawn event.
-Improved trigger functionality.
-Voices besides Doodle's now play at a slower rate.
-Voices now sound okay at a slightly wider range of framerates.
-Added Speckle to Playground
-Doodle now comments on his actions when he checks a lot of locked doors.
Files
Get Paper Nowhere
Paper Nowhere
Floraverse exploration game in active development
Status | In development |
Author | TreeFrog54 |
Genre | Adventure |
Tags | Atmospheric, Black and White, Exploration, floraverse, Puzzle-Platformer, Singleplayer |
Languages | English |
More posts
- Physics, setbacks and solutionsApr 19, 2021
- Development do be goin'Jan 21, 2021
- Paper Nowhere version 0.1.54Dec 12, 2020
- Plans for the Magic PeriscopeDec 04, 2020
- Paper Nowhere version 0.1.53Dec 04, 2020
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