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Devlog
Physics, setbacks and solutions
April 19, 2021
by
TreeFrog54
If you've been following development of Paper Nowhere, then you may have noticed that there hasn't really been any news or updates or anything in awhile. In fact, you may have not really heard anythin...
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Development do be goin'
January 21, 2021
by
TreeFrog54
Level design has been slow as usual. I may be a level designer, but I've always been a slow worker. I'm also in a bit of a creative slump. So what do I do when I'm in a creative slump? I work on "non-...
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Paper Nowhere version 0.1.54
December 12, 2020
by
TreeFrog54
Change log for Paper Nowhere v0.1.54: -Corrected shimmer room inkpot text to contain the words "to be found" -Elemental affinity system for Periscope added. -Fixed a duplicate frame in the angelic int...
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Plans for the Magic Periscope
December 04, 2020
by
TreeFrog54
In Paper Nowhere, there is an item called the Periscope. It is a compact magic mirror with a very unique enchantment that allows it to be used to see things that cannot normally be seen from the user'...
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Paper Nowhere version 0.1.53
December 04, 2020
by
TreeFrog54
Change log for Paper Nowhere version 0.1.52: -"Tuning lab" and "forgotten mall" areas re-added. -Fixed "TV" static texture not loading properly. -Returned "TVs" to their natural habitat in the "haunte...
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Paper Nowhere version 0.1.51
November 15, 2020
by
TreeFrog54
This is a fairly small update, mostly adding graphics options so that the game can be played on slow computers. -Added graphics settings. -Some material optimizations and quality switches. -Fixed a bu...
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